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The many monologue system shock 2
The many monologue system shock 2







the many monologue system shock 2

“From the very, very beginning,” says Kick, “we had decided that if we couldn't get Terri Brosius to reprise her role of SHODAN that we weren't even going to bother with this. Once more, we have an area that Nightdive went the extra mile to get right. That uncaring, sinister mood is brought to the forefront by System Shock’s rogue AI antagonist, SHODAN.

the many monologue system shock 2

It’s not wholly unlike Doom 3’s approach to atmosphere, albeit trading cheap jumpscares for a mutant-ridden space station that’s already fallen into chaos and disarray. Its low-res textures blend surprisingly well with Citadel Station’s moody neon lighting a sharp cyberpunk injection helps its cold, dark corridors feel dangerously alive. And I think we've achieved that.”Ģ023’s System Shock certainly has a standout aesthetic. That you are playing something that's important, that's different, and that has historical significance. “We wanted you to be aware that you are playing a classic game. “Our decisions about the art style were very deliberate,” Kuperman explains. But Nightdive was adamant on retaining that classic look and feel. Side by side, the remake is a night-and-day upgrade over the Looking Glass-developed original. While indeed using the 1994 original as a template, it’s the studio’s first attempt at a from-the-ground-up remake with completely new textures, lighting and mechanics. All this experience leads us to Nightdive’s biggest project to date: the System Shock remake.









The many monologue system shock 2